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	<title>Comments for Pentalis&#039; blog on Krita development</title>
	<atom:link href="http://pentalis.org/kritablog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://pentalis.org/kritablog</link>
	<description>Diagrams, news, explanations, opinion, and more (or less)</description>
	<lastBuildDate>Wed, 08 Jun 2011 00:14:16 +0000</lastBuildDate>
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		<title>Comment on New Preset Selector Strip for Krita by Bugsbane</title>
		<link>http://pentalis.org/kritablog/?p=251&#038;cpage=1#comment-2475</link>
		<dc:creator>Bugsbane</dc:creator>
		<pubDate>Wed, 08 Jun 2011 00:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=251#comment-2475</guid>
		<description>New preset strip is looking super sexy - a real time saver. Adding the ability to delete presets right from the strip is also highly handy.

I&#039;m loving the usability speedups we&#039;ve been seeing in Krita lately, from the middle mouse button only pan and zoon, to the popup colour selectors, to the keyboard shortcuts to lighten/darken/saturate/desaturate colours, to this new preset selector in the editor.

All these little things add up to faster painting, faster learning and more fun.

Thanks dev&#039;s. You guys rock!</description>
		<content:encoded><![CDATA[<p>New preset strip is looking super sexy &#8211; a real time saver. Adding the ability to delete presets right from the strip is also highly handy.</p>
<p>I&#8217;m loving the usability speedups we&#8217;ve been seeing in Krita lately, from the middle mouse button only pan and zoon, to the popup colour selectors, to the keyboard shortcuts to lighten/darken/saturate/desaturate colours, to this new preset selector in the editor.</p>
<p>All these little things add up to faster painting, faster learning and more fun.</p>
<p>Thanks dev&#8217;s. You guys rock!</p>
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		<title>Comment on New Preset Selector Strip for Krita by Silvio Grosso</title>
		<link>http://pentalis.org/kritablog/?p=251&#038;cpage=1#comment-2474</link>
		<dc:creator>Silvio Grosso</dc:creator>
		<pubDate>Tue, 07 Jun 2011 19:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=251#comment-2474</guid>
		<description>Hi Pentalis,

Great work indeed ;-)

P.s: it has been a pleasure to have met you in Amsterdam :-)</description>
		<content:encoded><![CDATA[<p>Hi Pentalis,</p>
<p>Great work indeed <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>P.s: it has been a pleasure to have met you in Amsterdam <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Krita phong filter GUI linked, thoughts on Impasto Effect by Pentalis</title>
		<link>http://pentalis.org/kritablog/?p=239&#038;cpage=1#comment-2163</link>
		<dc:creator>Pentalis</dc:creator>
		<pubDate>Wed, 18 Aug 2010 05:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=239#comment-2163</guid>
		<description>I have an entire nest of goals in my head. Some that  I want to keep as a surprise.

I&#039;ve always wanted to contribute to a FOSS project, but my previous attempts didn&#039;t really work.

But it was different this time. I believe it was partly because now I&#039;m older and know better, but in great part because the community around Krita is so friendly. We know that winner projects tend to have many very determined and hardworking people, who aren&#039;t always in the best mood to teach an amateur things he should have learned in college if he had actually studied computer science  :-)   but all that helpfulness I did find here.

Digression aside, my goal is to keep learning and building. This is the first time in my life that the work I do can be used by a wide spectrum of people and put to good use, it&#039;s a chance that not everybody has (like me in all my previous attempts).

There&#039;s many things I want (wish) to do for Krita. Many are definitely &quot;scratch-an-itch&quot; type of things. For example working on refactoring every code with smell (my own to begin with), documenting everything very very clearly (to reach Qt and .NET quality documentation hopefully), those are at the moment dreams I&#039;m debating how much I can commit to, they&#039;re certainly moving targets to begin with, and of course I&#039;d rather complete a little part of them than aspire to do everything and in the end do nothing.

But one thing is quite clear: staying here as a hobby costs me nothing, I get fun, /free advice/, recognition, all in exchange for just doing what I always wanted to do: make something to improve people&#039;s lives. I actually don&#039;t care that much about recognition in the sense of praise, I just really hate to be underestimated, and contributing in Krita is my chance to show all the wonderful things I can do, given enough time (and I believe this power lies within everybody determined to exert it).

The goal doesn&#039;t matter as much as the road. I want to head forward, that&#039;s all I know for now. I&#039;ve always set my goals on the way; so if I were to answer your question, then my answer would be that I want to head forward. I hope this wall of text shed some light on what &quot;heading forward&quot; implies, hehe. After my stay in Krita I learned to promise less, speculate less, and work more. But this is my little speculative answer, don&#039;t take those as promises, but do take as a promise that I want to deliver on them, in a way or another, in a small or large way.

The rest is all surprises!.

~Pentalis.</description>
		<content:encoded><![CDATA[<p>I have an entire nest of goals in my head. Some that  I want to keep as a surprise.</p>
<p>I&#8217;ve always wanted to contribute to a FOSS project, but my previous attempts didn&#8217;t really work.</p>
<p>But it was different this time. I believe it was partly because now I&#8217;m older and know better, but in great part because the community around Krita is so friendly. We know that winner projects tend to have many very determined and hardworking people, who aren&#8217;t always in the best mood to teach an amateur things he should have learned in college if he had actually studied computer science  <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />    but all that helpfulness I did find here.</p>
<p>Digression aside, my goal is to keep learning and building. This is the first time in my life that the work I do can be used by a wide spectrum of people and put to good use, it&#8217;s a chance that not everybody has (like me in all my previous attempts).</p>
<p>There&#8217;s many things I want (wish) to do for Krita. Many are definitely &#8220;scratch-an-itch&#8221; type of things. For example working on refactoring every code with smell (my own to begin with), documenting everything very very clearly (to reach Qt and .NET quality documentation hopefully), those are at the moment dreams I&#8217;m debating how much I can commit to, they&#8217;re certainly moving targets to begin with, and of course I&#8217;d rather complete a little part of them than aspire to do everything and in the end do nothing.</p>
<p>But one thing is quite clear: staying here as a hobby costs me nothing, I get fun, /free advice/, recognition, all in exchange for just doing what I always wanted to do: make something to improve people&#8217;s lives. I actually don&#8217;t care that much about recognition in the sense of praise, I just really hate to be underestimated, and contributing in Krita is my chance to show all the wonderful things I can do, given enough time (and I believe this power lies within everybody determined to exert it).</p>
<p>The goal doesn&#8217;t matter as much as the road. I want to head forward, that&#8217;s all I know for now. I&#8217;ve always set my goals on the way; so if I were to answer your question, then my answer would be that I want to head forward. I hope this wall of text shed some light on what &#8220;heading forward&#8221; implies, hehe. After my stay in Krita I learned to promise less, speculate less, and work more. But this is my little speculative answer, don&#8217;t take those as promises, but do take as a promise that I want to deliver on them, in a way or another, in a small or large way.</p>
<p>The rest is all surprises!.</p>
<p>~Pentalis.</p>
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		<title>Comment on Krita phong filter GUI linked, thoughts on Impasto Effect by Kubuntiac</title>
		<link>http://pentalis.org/kritablog/?p=239&#038;cpage=1#comment-2162</link>
		<dc:creator>Kubuntiac</dc:creator>
		<pubDate>Tue, 17 Aug 2010 20:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=239#comment-2162</guid>
		<description>Hey Pentalis,

You know what? Thankyou! Thanks for putting so much time in to help learn KDE / Koffice / Krita&#039;s code base. Thanks for the inspiring images along the way. Thanks for investigating how this can work and what will be needed. Thanks for giving it a go. Now the real decisions begin!

The real test of what someone has learnt is what we do when things go differently to our plans (ie most of the time). When you&#039;re presenting to a potential employer / investor / GSoC 2011 panel, you can tell them that you didn&#039;t manage to finish by the date... or that you didn&#039;t manage to finish by the date but that you were so determined that you got it working afterwards anyway, while improving your understanding of C++/QT/OpenGL/teamwork, and now it&#039;s a core feature that artists have used to create the following 10 amazing artworks...

Things are rarely the disater we imagine when we keep our eye on the goal. I guess the real question is: &quot;What&#039;s your goal, now&quot;?

Cheers

Kubuntiac</description>
		<content:encoded><![CDATA[<p>Hey Pentalis,</p>
<p>You know what? Thankyou! Thanks for putting so much time in to help learn KDE / Koffice / Krita&#8217;s code base. Thanks for the inspiring images along the way. Thanks for investigating how this can work and what will be needed. Thanks for giving it a go. Now the real decisions begin!</p>
<p>The real test of what someone has learnt is what we do when things go differently to our plans (ie most of the time). When you&#8217;re presenting to a potential employer / investor / GSoC 2011 panel, you can tell them that you didn&#8217;t manage to finish by the date&#8230; or that you didn&#8217;t manage to finish by the date but that you were so determined that you got it working afterwards anyway, while improving your understanding of C++/QT/OpenGL/teamwork, and now it&#8217;s a core feature that artists have used to create the following 10 amazing artworks&#8230;</p>
<p>Things are rarely the disater we imagine when we keep our eye on the goal. I guess the real question is: &#8220;What&#8217;s your goal, now&#8221;?</p>
<p>Cheers</p>
<p>Kubuntiac</p>
]]></content:encoded>
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	<item>
		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by gab3d</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1936</link>
		<dc:creator>gab3d</dc:creator>
		<pubDate>Wed, 11 Aug 2010 03:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1936</guid>
		<description>Great work.
I see, though, some antialiasing artifacts, especially on the top-left corner of the first image. I hope you can solve this in the end.
Keep it going! :)</description>
		<content:encoded><![CDATA[<p>Great work.<br />
I see, though, some antialiasing artifacts, especially on the top-left corner of the first image. I hope you can solve this in the end.<br />
Keep it going! <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by Pentalis</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1874</link>
		<dc:creator>Pentalis</dc:creator>
		<pubDate>Mon, 09 Aug 2010 19:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1874</guid>
		<description>&lt;blockquote&gt;Wow – that’s great! Do you think it would be possible to eventually get realistic-looking oil painting from this, or does that require completely different technology?&lt;/blockquote&gt;

This is part of what makes realistic painting possible, but a great part of realistic painting is realistic color mixing, which is a completely different technology. However, there is work done by Emanuele Tamponi on realistic color mixing in a past GSoC, you&#039;ll see Krita has the option to use painterly frameworks  :)  integrating this and that takes some work and knowledge though, but it might happen!.</description>
		<content:encoded><![CDATA[<blockquote><p>Wow – that’s great! Do you think it would be possible to eventually get realistic-looking oil painting from this, or does that require completely different technology?</p></blockquote>
<p>This is part of what makes realistic painting possible, but a great part of realistic painting is realistic color mixing, which is a completely different technology. However, there is work done by Emanuele Tamponi on realistic color mixing in a past GSoC, you&#8217;ll see Krita has the option to use painterly frameworks  <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   integrating this and that takes some work and knowledge though, but it might happen!.</p>
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		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by Pentalis</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1873</link>
		<dc:creator>Pentalis</dc:creator>
		<pubDate>Mon, 09 Aug 2010 18:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1873</guid>
		<description>Sure thing, I&#039;ll change it.</description>
		<content:encoded><![CDATA[<p>Sure thing, I&#8217;ll change it.</p>
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		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by anon</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1852</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Mon, 09 Aug 2010 09:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1852</guid>
		<description>Wow - that&#039;s great! Do you think it would be possible to eventually get realistic-looking oil painting from this, or does that require completely different technology?</description>
		<content:encoded><![CDATA[<p>Wow &#8211; that&#8217;s great! Do you think it would be possible to eventually get realistic-looking oil painting from this, or does that require completely different technology?</p>
]]></content:encoded>
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		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by Will Stephenson</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1851</link>
		<dc:creator>Will Stephenson</dc:creator>
		<pubDate>Mon, 09 Aug 2010 09:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1851</guid>
		<description>It reminds me of last time Phong shading and bump-mapping was hot in the early 90s on the Amiga. 

Neat UI, but could you change the terms &quot;Illumination/Illuminant #&quot; to &quot;Light Sources/Light Source #&quot; - it&#039;s easier to read.</description>
		<content:encoded><![CDATA[<p>It reminds me of last time Phong shading and bump-mapping was hot in the early 90s on the Amiga. </p>
<p>Neat UI, but could you change the terms &#8220;Illumination/Illuminant #&#8221; to &#8220;Light Sources/Light Source #&#8221; &#8211; it&#8217;s easier to read.</p>
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		<title>Comment on Phong bumpmaps, and using the deform brush to make molten gold by Pentalis</title>
		<link>http://pentalis.org/kritablog/?p=225&#038;cpage=1#comment-1844</link>
		<dc:creator>Pentalis</dc:creator>
		<pubDate>Mon, 09 Aug 2010 06:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://pentalis.org/kritablog/?p=225#comment-1844</guid>
		<description>If you use a filter layer (adjustment layer), then the bumpmap is generated on-the-fly and refreshed as you modify your image, so you can change the lighting later as many times as you want  :D</description>
		<content:encoded><![CDATA[<p>If you use a filter layer (adjustment layer), then the bumpmap is generated on-the-fly and refreshed as you modify your image, so you can change the lighting later as many times as you want  <img src='http://pentalis.org/kritablog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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